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The Relationship Between Tendency to Computer Games and the Mental Health of Junior High School Students of Shahr-e Kord, Iran

عنوان مقاله: The Relationship Between Tendency to Computer Games and the Mental Health of Junior High School Students of Shahr-e Kord, Iran
شناسه ملی مقاله: JR_INJER-6-3_003
منتشر شده در در سال 1398
مشخصات نویسندگان مقاله:

Zahra Karimi - Student Research Committee, Shahrekord University of Medical Sciences, Shahrekord, Iran
Elahe Tavassoli - Assistant Professor, Department of Public Health, School of Health, Shahrekord University of Medical Sciences, Shahrekord, Iran
Akbar Babaei Heydarabadi - Social Determinant of Health Research Center, Health Education and Health Promotion Department, Faculty of Health, Ahvaz Jundishapur Uniyersity of Medical Scinces, Ahvaz, Iran

خلاصه مقاله:
Background and aims: Given that computer games have positive and negative functions and mayaffect the mental health of individuals, the present research aimed to study the relationship betweenthe tendency to playing computer games and the mental health of junior high school students inShahr-e Kord.Methods: The current cross-sectional descriptive-analytical study was conducted on ۲۴۵ boy and girljunior high school students of Shahr-e Kord in ۲۰۱۶. The participants were selected using a randomcluster sampling method. The required data were collected using questionnaires of demographicvariables, the standard ۲۸-item General Health Questionnaire, and an author-made questionnaire onthe tendency to computer games. Finally, the data were statistically analyzed using descriptive andanalytic tests in SPSS-۱۸. Participation in the study was voluntary.Results: The results showed that ۳۱.۸% of the students aged ۱۴ years old. In addition, the tendencyto computer games was higher in girls (۰.۰۲۷) and their level of mental health was lower comparedto boys (P = ۰.۰۳۲). There was a significant relationship between the tendency to computer gamesand the age of the students (P = ۰.۰۲۳). Eventually, age (P = ۰.۰۲۵) and gender (P = ۰.۰۹) represented asignificant relationship with the mental health of the students.Conclusion: Based on the low level of mental health in girls, it is necessary to pay special attention tothe symptoms of depression and anxiety and social functions in adolescents, control the time spent onplaying the computer games, plan carefully for their leisure time, direct adolescents toward readingbooks, and promote their health using educational patterns.

کلمات کلیدی:
Computer Games, students, mental health

صفحه اختصاصی مقاله و دریافت فایل کامل: https://civilica.com/doc/1223027/