Investigating the Outstanding Approaches of Implementing Game Techniques as a Micro-Learning Tool in Integrated and Mobile Learning Environments

Publish Year: 1399
نوع سند: مقاله کنفرانسی
زبان: English
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شناسه ملی سند علمی:

MLEARNING01_078

تاریخ نمایه سازی: 6 تیر 1400

Abstract:

The purpose of this study is to investigate the approaches to the implementation of gamification as a micro-learning tool in mobile learning environments. In terms of practical purpose, this research is a method of collecting library information and in terms of content it uses analysis method. The statistical population includes all related articles in databases inside and outside the country that have scientific and research licenses. ۱۰ articles that were published between ۲۰۱۵ and ۲۰۲۰. Among these, two articles were selected as a purposeful example and while introducing the presented model, based on the components of "creating an effective relationship between educational design and game elements", "generalizability", "quality of execution", "quality of measuring results", " "Ease of use", "Alleged impact on learning" and "Alleged impact on motivation" were examined. The method of data analysis is content analysis. The results of this study show that although few studies are continuing to improve the playfulness approach extensively, so far there are no results to support its significant impact on learning and motivation as a micro-learning tool. It can also be seen that data that examine the phenomena of micro-learning and playfulness separately have generally not had the opposite effect of these phenomena on learning.

Authors

Ali Nasiri

Educational technology & instructional design Master’s student. Allameh Tabataba’i University, Tehran. Iran

Arshia Abib Moradi Langroudi

Educational technology & instructional design Master’s student. Allameh Tabataba’i University, Tehran. Iran