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Investigating the Impact of Using Digital Game-Based Learning in Medical Education: A Systematic Review

عنوان مقاله: Investigating the Impact of Using Digital Game-Based Learning in Medical Education: A Systematic Review
شناسه ملی مقاله: MMEA01_1213
منتشر شده در اولین کنفرانس بین المللی جهش علوم مدیریت، اقتصاد و حسابداری در سال 1400
مشخصات نویسندگان مقاله:

Seyyedeh Fatemeh Mousavi Baigi - MSc Student, Health Information Technology, Department of Medical Records and Health Information Technology,Faculty of Paramedical Sciences, Mashhad University of Medical Sciences, Mashhad, Iran- Student Research Committee, Mashhad University of Medical S
Masoumeh Sarbaz - PhD, Associate Professor, Department of Medical Records and Health Information Technology, School of ParamedicalSciences, Mashhad University of Medical Sciences, Mashhad, Iran
Khalil Kimiafar - PhD, Associate Professor, Department of Medical Records and Health Information Technology, School of ParamedicalSciences, Mashhad University of Medical Sciences, Mashhad, Iran

خلاصه مقاله:
Training efficient human resources in the field of medical sciences that can meet the evolving needs of society requires up-to-datecurricula and innovative training and evaluation methods. In the face of lack of motivation and student conflict, digital game isconsidered as a possible educational option. The aim of this systematic review was to review the latest available evidence of theimpact of using digital game-based learning in medical education. Evidence from this review showed that digital game-based learningis comparable or better than traditional face-to-face learning. In addition, play-based education increases students' learning motivationand leads to high satisfaction and long-term knowledge retention. Therefore, it is suggested that in order to maximize the potential ofdigital game-based education, future studies should focus on improving accessibility, increasing cost-effectiveness, and removingbarriers to the use of learning-based digital games.

کلمات کلیدی:
Digital game-based learning; medical education; DGBL; digital game

صفحه اختصاصی مقاله و دریافت فایل کامل: https://civilica.com/doc/1464428/