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The Impact of XR on E-learning in the Metaverse

عنوان مقاله: The Impact of XR on E-learning in the Metaverse
شناسه ملی مقاله: CONFITC07_024
منتشر شده در هفتمین کنفرانس بین المللی پژوهش های کاربردی در علوم پایه، مهندسی و تکنولوژی در سال 1401
مشخصات نویسندگان مقاله:

Jamal Nouri - Specialized PhD Student in Computer-Software Engineering, Islamic Azad University, South Tehran Branch
Asghar Darvishy - Member of the scientific team of Computer-Software Engineering Department, Islamic Azad University, South Tehran branch

خلاصه مقاله:
Since the rise of the Internet in the ۱۹۹۰s, cyberspace has spawned developments in computer-generated virtual environments such as augmented reality (XR), which is a term for combinations of virtual and real immersive environments. And man and machine connected through computers and devices, a set of the entire coverage along the chain of virtual reality including augmented reality (AR), virtual reality (VR), mixed reality (MR) and their combinations and subtle changes with the increase in the presence of students and students. Remote work, using various XR ways in education and work due to the spread of the pandemic, and COVID-۱۹ are paying serious attention to educational and industrial managers. In a ۲۰۱۹ Gallup survey, ۶۵% of US public school teachers reported using digital tools every day, while ۱۳% used them a few days a week and ۸۵% They took it from them. They say percentage. There is a lot of value in using them in the future. In this paper, we introduce wireless XR systems and discuss their wireless data rate and latency requirements, as well as their use cases. . Research challenges and potential solutions for the implementation of applications in internal and external environments are presented

کلمات کلیدی:
XR, VR, MR, AR

صفحه اختصاصی مقاله و دریافت فایل کامل: https://civilica.com/doc/1663883/