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The effect of multimedia games on Persian EFL learners'affective factors: interest and motivation

عنوان مقاله: The effect of multimedia games on Persian EFL learners'affective factors: interest and motivation
شناسه ملی مقاله: IBSCONF02_139
منتشر شده در دومین کنفرانس بین المللی علوم رفتاری و مطالعات اجتماعی در سال 1394
مشخصات نویسندگان مقاله:

Samira Ghanbaran - University of Isfahan
Mansoor Tavakoli - University of Isfahan
Saeed Ketabi - University of Isfahan

خلاصه مقاله:
Educational games and simulations have been found to be effective in motivating students to learn (Ke,2008). New technologies introduce various teaching aids to make language learning more enjoyableand interesting. The present study aims to identify the effect of multimedia games on learners' interestand motivation while playing multimedia games in the classroom. Eighty beginner Persian EFL learnersfrom a language center were chosen. In the first phase, they participate in the traditional classroom(teacher and board). In second phase, they experienced multimedia games. To achieve the goal, an ACALL questionnaire, a translated version of Vandewaetere & Desmet (2009), and a survey was done.The data obtained were analyzed using mean and standard deviation. Based upon the results the playingmultimedia games had a positive influence on learners to make them more interested and motivated.Findings revealed that there are statistically positive attitudes towards computer-assisted languagelearning in multimedia classroom

کلمات کلیدی:
Multimedia games, CALL, interest, motivation, classroom learning

صفحه اختصاصی مقاله و دریافت فایل کامل: https://civilica.com/doc/522014/