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User Engagement; A Gamified Model

عنوان مقاله: User Engagement; A Gamified Model
شناسه ملی مقاله: CGCO02_015
منتشر شده در دومین کنفرانس ملی بازیهای رایانهای؛ فرصتها و چالشها در سال 1395
مشخصات نویسندگان مقاله:

Javad Nickpayam - Ph.D. Student of Media Management, University of Tehran, Tehran , Iran
seyyed mahdi sharifi - Professor of Media Management, University of Tehran, Tehran , Iran
ali akbar farhangi - Assistant Professor of Media Management, University of Tehran, Tehran , Iran

خلاصه مقاله:
Nowadays with the increasing proliferation of mobile apps, attracting, Engaging and retaining of audiences are major concerns for developers and publishers of these programs. They utilize different tools for audience engagement. Gamification is one of them. Gamification is the use of game thinking and game mechanics in non-game contexts to engage users and solve problems. This study examines how gamification impact on audience engagement focuses on the use of mobile apps. For this purpose, the role of design, flow and user has been studied as important components of the gamification. In order to study of the conceptual model proposed by the researchers, Structural Equation Modeling (SEM) was employed

صفحه اختصاصی مقاله و دریافت فایل کامل: https://civilica.com/doc/600417/