Enhancing the Education Quality of Children with Autism by using Gamification

Publish Year: 1401
نوع سند: مقاله کنفرانسی
زبان: English
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شناسه ملی سند علمی:

ECME14_002

تاریخ نمایه سازی: 14 خرداد 1401

Abstract:

This study was conducted with a pre-test–post-test design with a control group in which participants were dividedinto two experimental (ten persons) and control (ten persons) groups. The Smile ۱ intervention took place in ۱۶sessions of ۳۰ min, which consisted of eight sessions of ۱ h owing to the time spent by the parents of the participantsin the study. Additionally, a Child Behaviour Check List (CBCL) was used to measure the effectiveness of thisinterventional game on reducing the behavioural problems of children that participated. The questionnaire consists of۱۱۳ questions in which ۱۳ different behavioural factors are identified in the children. For this purpose, pre-test andpost-test stages were performed for both groups. In fact, due to time constraints for holding intervention sessions, itwas expected from the outset that significant changes in participant behaviour during the two months of interventionswould not be observed.

Authors

Hosein Eynlo

Computer engineering, Faculty of Computer Engineering, Payame Noor University, Zanjan, Zanjan, Iran