Gamified Language Learning: Investigating the Impact of Game Elements on Iranian EFL Learners' Motivation
Publish place: The 18th National Conference on Modern Research in Education, Psychology, Jurisprudence and Law, and Social Sciences
Publish Year: 1404
نوع سند: مقاله کنفرانسی
زبان: English
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شناسه ملی سند علمی:
ABUCONPA18_042
تاریخ نمایه سازی: 25 خرداد 1404
Abstract:
This study explores the effects of gamification on the motivation of Iranian EFL learners. Integrating game elements such as points, badges, leaderboards, and challenges into language learning environments has shown promise in fostering student engagement and motivation. Using a quasi-experimental design with ۶۰ intermediate-level learners, this study compares the motivational outcomes of traditional instruction with gamified instruction using tools like Kahoot and classroom-based point systems. Data were collected through pre- and post-intervention motivation questionnaires based on Gardner’s Attitude/Motivation Test Battery (AMTB). The findings reveal a statistically significant improvement in the motivation levels of the experimental group compared to the control group. The study concludes with pedagogical implications and recommendations for gamification in language classrooms to enhance learner motivation.
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Authors
Hossein Azimi
Student of English language teaching at Farhangian University of Chaharmahal and Bakhtiari