Looking at Intergenerational Game Design through Lens of Game Genres

Publish Year: 1399
نوع سند: مقاله کنفرانسی
زبان: English
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CGCO06_014

تاریخ نمایه سازی: 23 اسفند 1399

Abstract:

We live in an aging society, and in the future, we will face an increase in the need for meaningful interactions between young children and seniors. Intergenerational games as a means for providing such interactions will play a major role in upcoming decades, thus having a framework for designers to make such games is crucial. This paper acknowledges that individuals’ preferences play a major role in the type of game they play, but it also discusses convergent factors that help in the creation of such a framework. Having this guide be based on a familiar classification, makes using it easier for game researchers and designers. Therefore, this paper uses genre categorization, which is commonly used by both the industry and the audience. A ranking is assigned to each genre based on how well it satisfies introduced criteria for a successful intergenerational game, in accordance with previous research in this area. Finally, this paper concludes that the best genres for this purpose are action, strategy, and puzzle; it also finds vehicle simulations to be the most inadequate. These findings suggest that using any of these genres or mixing several of them, as the foundation for building a game, results in a more appealing game for a broader range of audience.

Authors

Kian Razavi Satvati

Faculty of Computer Science and Engineering Shahid Beheshti University Tehran, Iran

Mojtaba Vahidi-Asl

Faculty of Computer Science and Engineering Shahid Beheshti University Tehran, Iran