Gamified Teaching-Learning Approaches in Higher Education: A scoping review
Publish Year: 1399
نوع سند: مقاله کنفرانسی
زبان: English
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شناسه ملی سند علمی:
ICELEARNING14_051
تاریخ نمایه سازی: 16 خرداد 1400
Abstract:
Gamification is a concept that is used in various fields, especially teaching and learning. This can contribute to increasing participation, motivation, enjoyment, academic performance, and the transfer of knowledge to learners. Higher education has a substantial role in motivating students by applying this concept to educational goals. This study investigates the gamification concepts as an educational resource, a motivation strategy, a solution to improve the professional knowledge and skills, a novel method for organizing teaching-learning, a platform, an innovative method in the learning processes, a learning scenario, an assessment tool, a pedagogical/didactic approach, and an application to higher education studies. Furthermore, this paper explores gamification reviews in education. Then the teaching-learning approaches which are used in the higher education context are identified. At the first step, a scoping review is carried out through ۵۶ articles. At the second step, various learning approaches and strategies are highlighted.
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Authors
Zeinab Mokhtari
Ph.D. student. Faculty of Education Shiraz University/ TU Dresden, Iran/Germany
Ghasem Salimi
Associate Professor. Faculty of Education and Psychology Shiraz University, Iran
Ali Akbar Safavi
Professor. Faculty of Power and Control Engineering Shiraz University Iran