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Enthusiasms, Challenges, and Future Trends in Procedural Content Generation in Games Using Machine Learning

Publish Year: 1403
Type: Journal paper
Language: English
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Document National Code:

JR_MSEEE-3-4_002

Index date: 20 February 2025

Enthusiasms, Challenges, and Future Trends in Procedural Content Generation in Games Using Machine Learning abstract

-- Procedural Content Generation (PCG) in video games, defined as the automated creation of game content through algorithmic processes, has experienced significant evolution over time. This advancement enables the generation of diverse game elements with minimal designer input. Historically, the development of PCG in games has utilized various methodologies, including search-based, solver-based, rule-based, and grammar-based approaches. These techniques have played a crucial role in producing a broad spectrum of content, such as levels, maps, character models, and textures. More recently, the incorporation of artificial intelligence, notably machine learning, has revolutionized the field of content generation within the gaming industry. Leveraging vast datasets and enhanced computational capabilities, machine learning algorithms offer unprecedented opportunities for creating dynamic and immersive game environments. Despite these advancements, a significant lack of comprehensive research thoroughly examines this field from crucial perspectives. This paper analyzes machine learning applications in game content generation, focusing on key issues in the PCG domain, such as enthusiasm, current challenges, and exploring potential future trends.

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Enthusiasms, Challenges, and Future Trends in Procedural Content Generation in Games Using Machine Learning authors

Shaqayeq Saffari

Faculty of Electrical and Computer Engineering, Semnan University, Semnan, Iran.

Morteza Dorrigiv

Faculty of Electrical and Computer Engineering, Semnan University, Semnan, Iran.

Farzin Yaghmaee

Faculty of Electrical and Computer Engineering, Semnan University, Semnan, Iran.