The Effect of Virtual Games on Iranian EFL Learners’ Vocabulary Acquisition
Publish Year: 1394
نوع سند: مقاله کنفرانسی
زبان: English
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شناسه ملی سند علمی:
ELLTE02_106
تاریخ نمایه سازی: 25 آذر 1395
Abstract:
This study is an attempt to investigate the effect of virtual games on Iranian EFL vocabulary acquisition. Based on the result of OPT test 50 learners were selected from among 110 who had taken the test. The learners were studying English at a language institute in, Yazd, Iran. Their ages ranged between 12-18 The participants consisted of two groups. One control group and one experimental group. These fifty learners were divided into two groups (N=25) The experimental group was taught how to play the game (Mischief) on Smart phones, whereas the control group received no specific treatment, and only followed conventional instruction. Analyzing the data through independent sample T-test revealed that the experimental group outperformed the control group in terms of learning vocabulary.
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Authors
Amid Pejman
Department Of English, Yazd Branch, Islamic Azad University, Yazd, Iran
Abbas Kalantar
Department Of English, Yazd Branch, Islamic Azad University, Yazd, Iran
Amin Naeimi
Department Of English, Yazd Branch, Islamic Azad University, Yazd, Iran
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