Comparing the features and effectiveness of traditional and local games with rehabilitation software

Publish Year: 1398
نوع سند: مقاله کنفرانسی
زبان: English
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NSCMED08_319

تاریخ نمایه سازی: 15 دی 1398

Abstract:

Background and Aim : Traditional and local games are activities that involve cognitive and physical functions. Some studies have shown the effectiveness of these activities on enhancing cognitive and psychological abilities. The present study aims to investigate the characteristics of traditional and local games as well as rehabilitation software and computer games and then compares them.Methods : The present study has studied scientific resources including books, articles, the research on the nature and effectiveness of traditional and local games as well as rehabilitation software and video games. Then it compares the results obtained and finally it concludes by arguing about them.Results : Traditional and local games involve multiple physical and mental abilities. In most traditional games there is movement. In addition to motor cortex; attention and concentration; memory, speed, fine and large muscle movements; sensory functions are involved in these games as well. Psychologically, these games, due to being in a group and interpersonal or group interactions, promote social skills. Natural situations, objective tools, real interpersonal relationships, social interactions and the ability to learning not only make these games more appealing, but also practice skills in real life situations. The scope of these games is wide-ranging and needs to be monitored to improve the abilities of those involved. Rehabilitation games and software often incorporate and reinforce the above functions. These tools directly affect the intended cognitive functions such as attention, memory, and the like, while being systematically and explicitly performed in an unrealistic or virtual space. There is no real interpersonal relationship thus later it is necessary to apply the skills in the real environment. The effectiveness of these tools is very precise and their scope is quite specific and limited to the content and purpose of the intervention software. Performing these exercises require technology such as computers, software, and sometimes the supervision of a rehabilitation expert or psychologist.Conclusion : Traditional and local games, such as rehabilitation software, are capable of enhancing cognitive functions. Therefore, according to the benefits of each study, this study offers three suggestions. First, design rehabilitation programs that include traditional and local games (no need for technology). Second, traditional games should also be used alongside with rehabilitation software (combining games with software). Third, to design new (local) games that incorporates cognitive functions and uses them as cognitive rehabilitation techniques.

Authors

Saadi Lotfali

Cognitive Psychologist (MA), School consultant in Education Department. Second district in Karaj city, Iran

Behnam Javandel

PhD in TEFL, Lecturer at the University of Seraj, English studies Faculty, Tabriz,Iran