Digital Gaming as a Panacea for Incidental L۲ Acquisition in an EFL Context

Publish Year: 1402
نوع سند: مقاله ژورنالی
زبان: English
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JR_AREUIT-12-1_003

تاریخ نمایه سازی: 28 فروردین 1402

Abstract:

The use of digital games has increased dramatically in the last two decades due to the augmentation in the number of Personal Computers (PCs) and mobile devices worldwide. Not only can digital games be played for entertainment, but also, they may have both positive and negative effects on their players. Various effects of digital games on individuals’ levels of attention span, concentration, and addiction have already been tested by numerous studies; however, their impact on incidental Second Language (L۲) acquisition is still untouched by language researchers. To address this lacuna, this is a longitudinal observational study that lasted for three months to investigate the impact of digital games played by young learners for entertainment at home on their unintentional acquisition of English as an L۲. The age of the participants ranged from ۸ to ۱۴ years old, and the experiment was conducted during the Covid-۱۹ pandemic in ۲۰۲۱. Three main games were played by the sample; namely, Free Fire, Minecraft, and Among Us. The findings revealed that digital gaming significantly influenced the vocabulary development of the participants, and gaming was a clear asset for their L۲ acquisition. It was also found that the players’ level of vocabulary retention was high; however, two drawbacks were identified in this regard, namely, the prolonged screen time and vocabulary items specifically related to a given area of a particular game. Overall, this study can be an impetus for further research into evaluating the benefits or drawbacks of using digital games for specific aspects of L۲ acquisition such as the development of cognitive abilities or enhanced understanding.

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Authors

Liqaa Habeb Al-Obaydi

English Department, College of Education for Human Sciences, University of Diyala, Iraq

Marcel Pikhart

Department of Applied Linguistics, Faculty of Informatics and Management, University of Hradec Kralove, Czech Republic

Farzaneh Shakki

Postdoctoral Researcher, Department of English Language and Literature, Faculty of Humanities and Social Sciences, Golestan University, Gorgan, Iran

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