سیویلیکا را در شبکه های اجتماعی دنبال نمایید.

Effects of Clash of Clans Online Game on Iranian Students’ Vocabulary Learning: A Case Study

Publish Year: 1401
Type: Journal paper
Language: English
View: 259

This Paper With 12 Page And PDF Format Ready To Download

Export:

Link to this Paper:

Document National Code:

JR_JLTR-2-1_003

Index date: 17 July 2022

Effects of Clash of Clans Online Game on Iranian Students’ Vocabulary Learning: A Case Study abstract

Online games can be effective tools in vocabulary learning. Clash of Clans is one of these games which is investigated in this research. Three Iranian, male pre-intermediate participants were cases of this study who played for ten to thirty minutes every day and were randomly chosen among 19 available subjects. This game consists of 60 words and about 70 sentences and the process of learning ranged from 3 to 6 months for different learners. Data collected through an interview and checklist showed that Clash of Clans online game helps pre-intermediate EFL learners acquire several vocabulary items without being exposed to any direct instruction and can be applied as a means of improving vocabulary among pre-intermediate EFL learners. Furthermore, the findings might be constructive for materials developers, i.e. helping them to prepare appropriate texts in terms of textual integrity and readability, in line with the needs and levels of EFL learners.

Effects of Clash of Clans Online Game on Iranian Students’ Vocabulary Learning: A Case Study Keywords:

Effects of Clash of Clans Online Game on Iranian Students’ Vocabulary Learning: A Case Study authors

Fatemeh Farahmandi

English Department, Najafabad Branch, Islamic Azad University, Najafabad, Iran

Hadi Salehi

English Department, Najafabad Branch, Islamic Azad University, Najafabad, Iran