A model of gamification technolgy for favorableeducation

Publish Year: 1401
نوع سند: مقاله کنفرانسی
زبان: English
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SETBCONF02_031

تاریخ نمایه سازی: 21 شهریور 1401

Abstract:

Due to the economic and political importance of knowledge in higher education,developing a favorable educational model for students is of particular importance.Education based on gamification technology provides the conditions for increasingstudent participation and subsequent satisfaction with active and efficient learning.This satisfaction with learning enhances the effectiveness, efficiency and positivefeedback of the training and conveys the training content more sustainably. Thepurpose of developing this educational model based on gamification technology is toplay-oriented types of education in a desirable way to the audience. This model canprovide students satisfaction with learning and professors satisfaction with appropriateknowledge transfer and create an active and effective learning environment. Thisresearch has been done by reviewing the articles and library documents in the form ofsubject research. By studying articles in the field of gamification training andtechnology, it provides a specific framework. In this research, the advantages of usingthe frameworks of gamification elements in education and a usable model have beenidentified. Using this model can increase the productivity of education, considering thatwith this model, the student participates in the learning process with all his interest andskills, and provide the quality of learning in various fields appropriate to the audienceand content. Using this process can turn any daily routine into a different and efficientactivity and achieve goals indirectly.

Authors

Ali Faraji

Assistant Professor, Department of Industrial Design, College of Fine Arts, University of Tehran,Tehran, Iran.

Mohadese Ramin

MA Student, Department of Industrial Design, College of Fine Arts, University of Tehran, Tehran, Iran.