Efficient Grid-Based Path Finding Techniques For Android Games Environments
Publish place: International Journal of Mechatronics, Electrical and Computer Technology، Vol: 4، Issue: 12
Publish Year: 1393
نوع سند: مقاله ژورنالی
زبان: English
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شناسه ملی سند علمی:
JR_IJMEC-4-12_017
تاریخ نمایه سازی: 16 فروردین 1395
Abstract:
Path finding is one of the main challenges in the artificial intelligence system of game. Path finding is an expensive operation with large memory consumption; hence, it is not efficient in games that play on devices with memory constraints, like smart phones. This study aims at comparing memory consummation and execution time among A*, IDA* and our proposed algorithms on Android operating systems. The paper begins with an almost complete review of the current state of path finding algorithms for the different types of game environments. It then analyzes the search behavior of the aforementioned algorithms. The article presents novel works in the form of search algorithms for use in grid-based game maps: the SEA*, SEIDA*, DEA* and DEIDA* algorithms, which have significant improvements within testbeds and require less use of resources.
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Authors
Mehri Fayyazi
MSc graduate, Department of Information Technology
Faranak Fotouhi Ghazvini
Assistant Professor, Department of Information Technology
Ali Ramzi
Instructor, Department of Computer Science Qom University, Qom, Iran